![]() ![]() Ron and some of the crew at Float designed and developed a few fun Deadmau5 explorations using the Kinect and Unreal Engine which you can find on his youtube site. Having a passion for electronic music and music in gaming He is friends with a few top electronic artists such as Deadmau5, Dj Aero, Chris Lake, HotMouth, Lee Coombs, Steve Duda and more. ![]() He maintains a music studio in Marin, California filled with a variety of custom built modular synthesizers, and vintage electronic instruments. He has also created sound libraries and source material for well known electronic artists/DJ's. Ron has done work for a variety of console, mobile and social games. Ron is also an accomplished sound designer, musician and voice actor/director. Ron and crew designed, built, created the sound fx, music and acted as the voice talent for the game. Developed with UnReal, it uses a unique method of control which uses the hardwares accelerometers to control what you are looking at, something like a virtual window. ![]() While at Float Ron developed a game for iOS with some other members of Float for fun. For over two years Ron worked closely with Microsoft Incubation, Lucasfilm and other companies to help develop new technologies and IP such as the Kinect, Wearable Computing, Depth Sensor Equipment, Deep Diving on Gesture UX exploration, Sound driven film visuals and more. In 2010 Ron joined Academy Award Winning Visual FX producer John Gaeta (Matrix Trilogy, Speed Racer, Ninja Assassin) at Float Hybrid Entertainment to help incubate and develop smart and sensor entertainment for Microsoft, BBDO and other major clients. It was here that he shifted from an initial role as an artist to take on a wider role as a game designer and eventually to lead the design effort on the games Blizzard developed until he departed in 1997. Most notably he was one of the first employees of Blizzard helping to grow and develop the games that helped it become a success. He has co-founded two of his own companies and helped others during startup phases. He also held a role at Glu Mobile working on both mobile and social games for the company. He worked closely with the team at Zynga during the early Mafia Wars days and worked on several other IP's at Zynga. Ron shifted from the classic console and handheld gaming world in 2007 to explore the Social and Mobile gaming world that was expanding quickly at that time. After High School Ron landed his first job with Virgin Games as an Artist and Animator on several games which began his lifelong career and passion for developing electronic games for a living. As a child Ron, helped by his father, developed a series of games for systems such as the Texas Instruments TI 99/4a, Commodore 64, ZX81 and more. It was from these machines and watching his father build computers that he developed a love of electronic gaming and computer programming. His father was an electronics engineer often taking on the repair of arcade machines back in the 1970's. It also exposed him to a variety of culture and gaming including board games and tabletop games such as Warhammer which was very popular in the UK. He can speak to you in one of three accents which helps him when it comes to voice acting in some games he's worked on. He and his family then immigrated to the United States in the early 1980's. Ron spent the first 8 years of his life in Scotland before moving to Southern England. He is British Citizen, born in Motherwell Scotland to an artistic mother and electronics engineer and math professor father. Ron Millar is a game designer, artist, sound designer and musician that has been involved in the development of a wide variety of games, IP development, audio and technology incubation efforts since 1989. ![]()
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